Pengembangan Sumber Belajar Berbasis VistaCreate dengan Pendekatan VCT
Development of Learning Resources using VistaCreate with VCT Approach
DOI:
https://doi.org/10.24246/j.js.2024.v14.i3.p265-274Keywords:
Learning Video, VistaCreate, VCTAbstract
Learning resources are very useful in helping students understand learning materials. This research aims to develop learning video resources with the help of the VistaCreate website in History subjects. The research method used is R&D with the Allesi & Trollip model. The data collection techniques through interviews, questionnaires, and product trials, while data analysis techniques through data analysis from expert validation and analysis of learning outcomes. The research subjects were students of class XI IPS 4 SMA Srijaya Negara Palembang totaling 28 people. The results showed that in the implementation of the alpha test obtained a score of 4.92 material experts, 4.5 linguists, and 4.85 media experts, categorized as very valid. Then the beta test obtained a score of 4.75 from the individual trial and 4.61 from the small group test, categorized as very effective. The implementation of research in the field showed the results that the increase in students' abilities reached 61.43% and obtained an N-gain of 0.82 which was categorized as high. In this case, that the learning video resource is valid and effective to be used by students.
Downloads
References
Aladwan, S. S. E. (2020). The Use of Educational Technologies and Modern Electronic Educational Media in Teaching Science Subject to Grades (Fourth, fifth, and sixth) and Their Impact on the Educational Process from the Viewpoint of Teachers of Government Schools Affiliated with t. Ilkogretim Online - Elementary Education Online, 19(2), 1254–1267. https://doi.org/10.17051/ilkonline.2020.02.696713
Alyoussef, I. Y. (2023). Heliyon Acceptance of E-learning in Higher Education : The Role of Task-technology Fit with the Information Systems Success Model. Heliyon, 9(3), 1–19. https://doi.org/10.1016/j.heliyon.2023.e13751
Andrianti, Y., Susanti, L. R. R., & Hudaidah. (2016). Pengembangan Media Powtoon Berbasis Audiovisual pada Pembelajaran Sejarah. Criksetra: Jurnal Pendidikan Sejarah, 5(9), 58–68. https://doi.org/https://doi.org/10.36706/jc.v5i1.4802
Ariawan, R., & Putri, K. J. (2020). Pengembangan Perangkat Pembelajaran Matematika dengan Model Pembelajaran Problem Based Learning disertai Pendekatan. Juring: Journal of Research in Mathematics Learning, 3(3), 293–302. https://doi.org/http://dx.doi.org/10.24014/juring.v3i3.10558
Fahyuni, E. F., & Bandono, A. (2017). The Use of Value Clarification Technique-Based-Picture Story Media as an Alternative Media to Value Education in Primary School. HARMONIA : Journal of Arts Research and Education, 17(1), 68–74. https://doi.org/10.15294/harmonia.v17i1.7469
Inoue, N., Kikuchi, K., Simo-Serra, E., Otani, M., & Yamaguchi, K. (2023). Towards Flexible Multi-modal Document Models. Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 14287–14296. https://doi.org/https://doi.org/10.48550/arXiv.2303.18248
Khairunnisak, C., Elizar, E., Johar, R., & Utami, T. P. (2018). Teachers ’ Use of Learning Resources in Spatial Learning. The 6th South East Asia Design Research International Conference (6th SEA-DR IC), 1–9. https://doi.org/10.1088/1742-6596/1088/1/012035
Kurniawan, A. B., & Hidayah, R. (2021). Efektivitas Permainan Zuper Abase berbasis Android sebagai Media Pembelajaran Asam Basa. JPPMS: Jurnal Penelitian Pendidikan Matematika Dan Sains, 5(2), 92–97. https://doi.org/10.26740/ujced.v9n3.p317-323
Marenden, V., Tambunan, W., & Limbong, M. (2021). Analisis Pengembangan Sumber Belajar Digital Media Video untuk Meningkatkan Mutu SDM Guru melalui Pemanfaatan Teknologi Pada Pembelajaran Tatap Muka di Era New Normal. Jurnal Manajemen Pendidikan, 10(2), 66–79. https://doi.org/https://doi.org/10.33541/jmp.v10i2.3270
Muhammad, M., Reinita, & Fitria, Y. (2020). Pendekatan Value Clarification Technique dalam Pendidikan Karakter di Sekolah Dasar. Jurnal Pendidikan Tambusai, 4(2), 1480–1493. https://doi.org/https://doi.org/10.31004/jptam.v4i2.614
Mulyani, F., & Haliza, N. (2021). Analisis Perkembangan Ilmu Pengetahuan dan Teknologi (Iptek) dalam Pendidikan. JPdK: Jurnal Pendidikan Dan Konseling, 3(1), 101–109. https://doi.org/10.31004/jpdk.v3i1.1432
Nabila, H., Nursyahidah, F., Prasetyowati, D., Matematika, P., & Pgri Semarang, U. (2023). Pengembangan Media Pembelajaran Materi Bangun Ruang Sisi Datar Berbasis Etnomatematika Menggunakan Ispring Suite Development Of Ethnomathematics-Based 3D Shapes Materials Learning Media Using Ispring Suite. Jurnal Pendidikan Dan Kebudayaan, 13(3), 280–287. https://doi.org/10.24246/j.js.v13.i3.p280-287
Nurhikmah, H., Gani, H. A., Pratama, M. P., & Wijaya, H. (2021). Development of an Android-based Computer Based Test (CBT) In Middle School. Journal of Education Technology, 5(2), 272–281. https://doi.org/https://doi.org/10.23887/jet.v5i2.33527
Pahlevi, M. R., Asmi, A. R., & Yunani, Y. (2021). Pengembangan Bahan Ajar Berbasis History Mapping pada Materi Sejarah Perkembangan Kota Palembang. Jurnal Agastya, 11(2), 146–157. https://doi.org/http://doi.org/10.25273/ajsp.v11i2.8578
Pradana, F. A. P., & Mawardi, M. (2021). Pengembangan Instrumen Penilaian Sikap Disiplin Menggunakan Skala Likert dalam Pembelajaran Tematik Kelas IV SD. Fondatia: Jurnal Pendidikan Dasar, 5(1), 13–29. https://doi.org/10.36088/fondatia.v5i1.1090
Prihandoko, Y., & Wasitohadi. (2015). Efektifitas Pembelajaran Berbasis Kognitif Moral Melalui Model Value Clarification Technique (VCT) ditinjau dari Hasil Belajar PKn dengan Mempertimbangkan Moral Judgemenet. Satya Widya, 31(1), 17–31. https://doi.org/https://doi.org/10.24246/j.sw.2015.v31.i1.p17-31
Putnik, G., & Alves, C. (2022). Social Network-based Education and Education 3.0: Application for Education on Design and Teaching of Industry 4.0 Concepts. Procedia CIRP, 109(March), 659–665. https://doi.org/10.1016/j.procir.2022.05.310
Putri, D. R., Risdianto, E., & Putri, D. H. (2023). The Development of Crello-assisted E-Modules to Train Critical Thinking Skills on Elasticity and Hooke’s Law Material. TADBIR: Jurnal Studi Manajemen Pendidikan, 7(2), 326–340. https://doi.org/http://dx.doi.org/10.29240/jsmp.v7i2.6731 The
Ratnaningsih, M. N. C., & Jayanta, I. N. L. (2023). Digital Teaching Module on Teaching Practice Material Based on Value Clarification Technique (VCT). Journal of Education Technology, 7(3), 429–438. https://doi.org/https://doi.org/10.23887/jet.v7i3.61649
Rukmana, M., & Watung, F. A. (2024). Pengembangan E-Modul Pembelajaran Biologi Umum Berbasis Konstruktivisme. Scholaria : Jurnal Pendidikan Dan Kebudayaan, 14(2), 167–176. https://doi.org/10.24246/j.js.2024.v14.i2.p167-176
Saputro, G., Suharno, & Rukayah. (2020). Value Clarification Technique (VCT) Models Answered the Challenge of Demoralization in the Face of Globalization Era 5.0. ACM International Conference Proceeding Series, 1–5. https://doi.org/10.1145/3452144.3453750
Sidarta, C. A., & Yunianta, T. N. H. (2022). Pengembangan Video Animasi Pola Konfigurasi Objek untuk Pembelajaran Jarak Jauh. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 12(2), 127–138. https://doi.org/https://doi.org/10.24246/j.js.2022.v12.i2.p127-138
Sutriana, T., & Ripai, I. (2022). Pengembangan Platform Materimu Berbasis Website Menggunakan CMS sebagai Sumber Belajar dalam Mata Pelajaran Komputer dan Jaringan Dasar Siswa Kelas X TKJ SMK Muhammadiyah 2 Kuningan. ICT Learning: Pendidikan Teknologi Dan Komunikasi, 6(2), 1–9. https://doi.org/https://doi.org/10.33222/ictlearning.v6i2.2754
Tajeri Moghadam, M., Abbasi, E., & Khoshnodifar, Z. (2020). Students’ Academic Burnout in Iranian Agricultural Higher Education System: The Mediating Role of Achievement Motivation. Heliyon, 6, 1–9. https://doi.org/10.1016/j.heliyon.2020.e04960
Umami, R., Umamah, N., & Surya, R. A. (2021). Development of Historical Learning E-Module Based Value Clarification Technique (VCT). Jurnal Historica, 5(1), 19–36. https://jurnal.unje.ac.id/index.php/JHIS/article/view/23462
Vetrov, Y. P., Bezrukov, A. A., Gorovenko, L. A., & Krupko, S. O. (2021). Use of Digital Instruments and Services in the System of Children’s Additional Education. Revista on Line de Política e Gestão Educacional, 25(5), 3252–3262. https://doi.org/https://doi.org/https;//doi.org/10.22633/rpge.v2iesp.5.16014
Wannapiroon, P., Nilsook, P., Kaewrattanapat, N., Wannapiroon, N., & Supa, W. (2021). The Virtual Learning Resource Center for the Digital Manpower. International Education Studies, 14(9), 28–43. https://doi.org/10.5539/ies.v14n9p28
Welong, K. D., Tambingon, H. N., & Rotty, V. N. J. (2022). Pembelajaran Berbasis Web, Mobile dan Sumber Belajar Digital. JBMP: Jurnal Bahan Manajemen Pendidikan, 11(2), 202–206. https://doi.org/Ihttps://doi.org/10.24036/jbmp.v11i2
Widiana, I. W., Ketih, I. W., Kristiantari, M. G. R., Permiti, D. P., & Adijaya, M. A. (2020). The Effect of Project Based Assessment with Value Clarification Technique in Improving Students’ Civics Learning Outcomes by Controlling the Family Environment. European Journal of Educational Research, 11(4), 1969–1979. https://doi.org/https://doi.org/10.12973/eu-jer.11.4.1969
Widodo, U., Ngadat, & Subandi, A. (2021). Designing Interactive Audio-Visual Instructional Media Based on Value Clarification Technique (VCT). Journal of Education Technology, 5(4), 611–618. https://doi.org/10.23887/jet.v5i4.40412
Wijayanti, R., & Wasitohadi. (2015). Efektivitas Pembelajaran Value Clarification Technique (VCT) Berbantu Media Video Interaktif Ditinjau dari Hasil Belajar PKn. Satya Widya, 31(1), 54–68. https://doi.org/https://doi.org/10.24246/j.sw.2015.v31.i1.p54-68
Yaman, H., & Anilan, B. (2019). Values Education in Science Lessons with Activities: Responsibility Value. Science Education International, 32(3), 237–247. https://doi.org/https://doi.org/10.33828/sei.v32.i3.7
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Scholaria: Jurnal Pendidikan dan Kebudayaan
This work is licensed under a Creative Commons Attribution 4.0 International License.
Scholaria: Jurnal Pendidikan dan Kebudayaan is licensed under a Creative Commons Attribution 4.0 International License