PENERAPAN METODE FINITE STATE MACHINE (FSM) PADA GAME ROLE PLAYING GAME (RPG) INK JOURNEYS
DOI:
https://doi.org/10.24246/itexplore.v3i3.2024.pp194-295Keywords:
Finite State Machine, FSM, RPG Maker MVAbstract
Lately, folklore is no longer well known by many people. The abundance of entertainment available on the internet has replaced entertainment in the previous era, including folklore. The game "Ink Journeys" is a game created in this study by presenting folklore as the story material in it. This game focuses on the main character who can enter a book containing a collection of folklore in Indonesia. The research began with collecting folklore circulating on the internet, then adjusted to the main story in the game. This study developed a method for implementing Finite State Machine. Different from previous research, Finite State Machine is implemented not only in character and object dialogues, but also applies Finite State Machine to the map area. With the Finite State Machine method, game makers will be more structured and focused when creating programs in the game. As for the players, players will be met with choices that will affect the story in the game. This game can only be played on Android and only has one folklore adapted into the game.
Downloads
References
Setiawan, I. 2006. Perancangan Software Embedded System Berbasis FSM. Semarang: Universitas Diponegoro.
Rezka Aditya, Yongki. 2021. Penerapan Metode Finite State Machine Pada Sebuah Game Sejarah “Legenda Depati Parbo” Menggunakan RPG Maker MV.Pekanbaru: Universitas Islam Riau.
Rico Hernawan, Septian. 2018. Penerapan Metode Finite State Machine Pada Game “The Mahasiswa” Guna Membangun Perilaku Non Playable Character. Yogyakarta: Universitas Islam Indonesia.
Badruddin, Achmad. 2019. Perancangan dan Implementasi Finite State Machine Pada Game “Castle of Illusion”. Malang: Institut Teknologi Nasional.
Yulsilviana, Ekawati dan Ekawati, Hanifah. 2019. Penerapan Metode Finite State Machine (FSM) Pada Game Agent Legenda Anak Borneo. Samarinda: STMIK Widya Cipta Dharma.
Septa dan Saifudin, Aries. 2019. Penerapan Algoritma Finite State Machine pada Game Horror 3D untuk Melestarikan Budaya Tradisional Bangsa Berbasis Android. Tanggerang: Universitas Pamulang.
Indonesiakaya.com. Cerita Rakyat Sumatra Barat: Legenda Malin Kundang. Diakses pada 10 Juni 2023, dari https://indonesiakaya.com/pustaka-indonesia/cerita-rakyat-sumatra-barat-legenda-malin-kundang/
Fauzi Anggi Ariesta Kusuma, Ahmad. 2019. Penerapan Metode Finite State Machine pada Pembuatan Map Dungeon pada Game RPG “Temukan Jalanmu”. STMIK Bina Patria.
Kantinit.com. 2023. Finite State Machine: Pengertian, Karakteristik dan Cara Kerja. Diakses pada 22 Februari 2024. Dari https://kantinit.com/kecerdasan-buatan/finite-state-machine-pengertian-karakteristik-dan-cara-kerja/
Duniagames.co.id. 2023. Mengenal apa arti NPC, Lengkap dengan Pengertian, Fungsi, dan Jenisnya!. Diakses pada 22 Februari 2024. Dari https://duniagames.co.id/discover/article/mengenal-apa-arti-npc-lengkap-dengan-pengertian-fungsi-dan-jenisnya
Pelle, Isthar. 2021. Apa itu RPG Maker?. Diakses pada 22 Februari 2024. Dari https://esportsnesia.com/penting/apa-itu-rpg-maker/
Akbar. 2019. Ap aitu Unity?. Diakses pada 22 Februari 2024. Dari https://akbarproject.com/apa-itu-unity/
Teknologi Sunmait. 2023. AI pada tahun 2023: Pencapaian dan Masa Depan. Dakses pada 28 Februari 2024. Dari https://medium.com/@sunmait/ai-in-2023-achievements-and-what-lies-ahead-a2ecda352014.
Gamelab Indonesia. 2018. Yuk, mengenal apa itu GAME ENGINE. Diakses pada 28 Februari 2024. Dari https://www.gamelab.id/news/10-mengenal-game-engine.
Downloads
Published
How to Cite
Issue
Section
License

All articles published in IT-Explore: Jurnal Penerapan Teknologi Informasi dan Komunikasi is licensed under a Creative Commons Attribution 4.0 International License.




