Satya Widya <p style="text-align: justify;"><strong>SATYA WIDYA</strong> is presenting diverse, yet still within major themes in education. Especially the study of theoretical education and results of descriptive research, classroom action research, experimental and development research, in the purpose of sustainable professionalism development.</p> Fakultas Keguruan dan Ilmu Pendidikan Universitas Kristen Satya Wacana en-US Satya Widya 0854-5995 <a href="" rel="license"><img src="" alt="Creative Commons License" /></a><br /><span>Satya Widya is licensed under a </span><a href="" rel="license">Creative Commons Attribution 4.0 International License</a> LEARNING MEDIA DEVELOPMENT OF BOARD GAME “THE LABYRINTH OF TRIGONOMETRY” IN TRIGONOMETRY MATERIALS FOR THE 10th GRADE SENIOR HIGH SCHOOL <p class="E-JOURNALAbstractBodyEnglish"><span lang="IN">Interaction is essential in mathematics learning process, so effective means to promote students’ interaction is compulsory. This research was appointed to develop the board game learning media “The Labyrinth of Trigonometry”, which is adequate to be implemented in trigonometry problem practices. Employing Research and Development (R&amp;D), this research utilized the ADDIE model built of 5 stages, namely: analysis, design, development, implementation, and evaluation. Notably, this board game had been clarified to be a valid learning media by teaching material and media experts, exceptionally obtained 94% and 86% category. 35 students of 11th grade of Senior High School 1 Ambarawa were selected as the participants. The result showed that the practical index obtained excellent category (96%) and the Wilcoxon test significance result was 0.00 (less than 0.05) with higher posttest mean score than pretest. Eventually, the researcher concluded that “The Labyrinth of Trigonometry” was a valid, practical, and effective learning media.</span></p> Tri Nova Hasti Yunianta ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 88 100 10.24246/j.sw.2018.v34.i2.p88-100 SUPERVISI AKADEMIK MELALUI PENDEKATAN KOLABORATIF OLEH KEPALA SEKOLAH DALAM MENINGKATKAN KUALITAS PEMBELAJARAN GURU DI SD KABUPATEN GROBOGAN <p><strong>A</strong><strong>BSTRACT</strong></p> <p>&nbsp;</p> <p>&nbsp;</p> <p>This research aimed to increase the quality of instruction through academic supervision with collaborative approached done by school principlas at SD Negeri Kabupaten Grobogan. This research is a school action research. Kemmis and Taggart model is used in this action research model and it was done in two cycles. In each cycle there are planning, implementation and observation and reflection.</p> <p>There are 10 people who were the subject of the research consist of 1 school principal and 9 teachers of SD Negeri Kabupaten Grobogan. The result of the research shows that the quality of instruction score from cycle I and II had increased. In cycle I the average score is 67,5 and in cycle II it became 90. Steps of academic supervision with collaborative approach includes (1) planning-defining supervision goal, schedule, technique chosen and instruments used; (2) implementation after socaliazation and agreement with teacher, the implementation included examining the learning instruments, observing the learning prosess, doing the assessment of learning; (3) the analysis of supervision result was done by identify the strength and weaknesses of teacher and then drown a concussion. Based on the research result and discussion, it can be concluded that academic supervision done by school principla could increase the quality of teachers’ instruction.</p> <p>&nbsp;</p> <p>Key words: <em>academic supervision, collaborative approach, quality of instruction.</em></p> Yari Dwikurnaningsih ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 101 111 10.24246/j.sw.2018.v34.i2.p101-111 PROSES METAKOGNISI MAHASISWA DENGAN TIPE ADVERSITY QUOTIENT (AQ) QUITTERS DALAM MEMECAHKAN MASALAH MATEMATIKA <p><strong>ABSTRACT</strong></p> <p>Metacognition is one of the important things in supporting one's success in solving mathematics problems because by using metacognition when solving problems, effective problem solving will be obtained. Metacognition is one's awareness of his own thought process. In dealing with a problem, it will be influenced by Adversity Quotient (AQ), namely intelligence in facing difficulties and changing barriers into opportunities for success. This research is a qualitative descriptive study. The subjects in this study were a Satya Wacana Christian University Mathematics Education student who had the AQ type of quitters. Quitters are a type of human who easily gives up in the face of difficulties. The results showed that the metacognition process experienced by the subject included metacognition awareness, evaluation, and regulation. In addition, metacognition also helps the subject to make thoughts and problem solving strategies more effective.</p> Rosana Setyaningsih ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 112 124 10.24246/j.sw.2018.v34.i2.p112-124 MENINGKATKAN KEMAMPUAN SIMBOL HURUF MELALUI PERMAINAN ULAR TANGGA PADA ANAK USIA 5-6 TAHUN DI DESA DUKUH KRAJAN RT 09 RW 01 KELURAHAN DUKUH KECAMATAN SIDOMUKTI KOTA SALATIGA <p>This study aims to improve the ability to recognize symbols of the letters through the game of snakes ladder in children aged 5-6 years in Desa Dukuh Krajan RT 09 RW 01, Kelurahan Dukuh, Kecamatan Sidomukti, Kota Salatiga. This research is a type of Action Research Research (PAR). This study uses the subjects of children aged 5-6 years, amounting to 5 children. Technique of collecting data by observation, documentation, and interview. Data analysis techniques using quantitative descriptive. The results of this study indicate that snakes ladder method can improve the ability to recognize symbols of letters. The increase of letter symbol recognition can be seen based on the increase of pre-action percentage because 53,33% increase in cycle I become 65,55%, in cycle II increase to 81,65%, so that learning can be said succeed because of its calculation. the percentage of the ability to recognize symbols shows 76%. Indicators used include children who can show the shape of the symbol (pre-writing), create a picture with some letters / posts that have been shaped letters, and write his own name.</p> <p>&nbsp;</p> <p>&nbsp;</p> Erma Maqdalena Ajeng Ayu Widiastuti ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 125 137 10.24246/j.sw.2018.v34.i2.p125-137 STRATEGI PERSIAPAN PENGAJUAN IJIN OPERASIONAL DI TPA BRIGHT MINDS SALATIGA <p><strong><em>ABSTRACT</em></strong></p> <p><strong>&nbsp;</strong></p> <p><em>The objective of thisresearch is to find out about the operational requirements of a Daycare Center (TPA) in order to help the TPA Bright Minds Salatiga getting its operational permit. The nature of this research is descriptive qualitative. Subjects of the study are the TPA Bright Minds Management and the Caregivers. Data is collected using observations, documentations, and deep interview methods. The collected data isanalyzed using techniques of data reduction, data presentation and verification. The results showed that there are two main categories of operational requirements, i.e. adminstrative and technical requirements. The administrative requirements include submision of&nbsp; TPA founder identity, certificate of domicile from the local headman, structure and detailed role of each of the Board members. The technical requirements are legal and valid documents of ownership/leasing rights of the land and buildings, estimated operational costs of the TPA, plan of TPA implementation standards, and some other additional documents. Thus, based on study's results, it is to suggest that the TPA Bright Minds Salatiga, should immediately strategize an application of its operational permit to the authorities. </em></p> Catharina Leksananingtyas Lanny Wijayaningsih ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 138 150 10.24246/j.sw.2018.v34.i2.p138-150 PERAN POLA ASUH ORANG TUA DALAM MENINGKATKAN KEMAMPUAN BICARA ANAK SPEECH DELAY (STUDI KASUS DI HOMESCHOOLING BAWEN JAWA TENGAH) <p><em>Speech Delay</em> atau keterlambatan berbicara merupakan sebuah keadaan terlambat berbicara yang ditandai dengan keadaan anak yang memiliki kemampuan berbicara dibawah rata – rata. Dalam sebuah lembaga pendidikan anak usia dini (PAUD)&nbsp; tidak jarang kita menjumpai anak dengan keadaan yang “<em>special</em>” khususnya anak yang mengalami keterlambatan berbicara. Penelitian ini memiliki sebuah tujuan untuk memberikan pengetahuan bagi pembaca bagaimana pola asuh orang tua memiliki pengaruh yang cukup besar terhadap perkembangan berbicara anak.Penelitian ini dilakukan dengan metode deskriptif kualitatif di sebuah <em>Homeschooling</em>yang berada di daerah Bawen (Jawa Tengah) dengan melalui beberapa proses dan tahapan seperti observasi, wawancara, <em>home visit</em> serta mengkaji teori – teori yang relevan dengan perkembangan bicara anak. Hasil penelitian yang diperoleh adalah pola asuh orang tua memiliki peranan yang sangat penting bagi perkembangan anak khususnya anak yang mengalami keterlambatan berbicara.Oleh karena itu, penting bagi orang tua untuk menerapkan pola asuh secara tepat dan bijak sesuai dengan kondisi anak serta memahami tahap tumbuh kembang anak dengan baik agar orang tua dapat memberikan perhatian terhadap setiap tumbuh kembang anak.</p> Lanny Wijayaningsih ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 151 159 10.24246/j.sw.2018.v34.i2.p151-159 PENGARUH MOTIVASI BELAJAR DAN KEDISIPLINAN BELAJAR TERHADAP KEMANDIRIAN BELAJAR SISWA <p>Penelitian ini bertujuan untuk menganalisis &nbsp;pengaruh motivasi dan kedisiplinan terhadap kemandirian belajar siswa kelas X IPS pada mata pelajaran ekonomi di SMA Negeri 3 Salatiga. Metode yang digunakan adalah kuantitatif dengan analisis regresi linier berganda. Populasi sebanyak 115 siswa dan sampel sebanyak 89 siswa yang di ambil dengan teknis <em>simple random sampling</em><em>. </em>Hasil penelitian menunjukkan bahwa ada pengaruh positif motivasi dan kedisiplinan belajar terhadap kemandirian belajar. Analisis regresi &nbsp;variable penelitian dengan persamaannya&nbsp; Y = -0,874 + 0,432X<sub>1</sub> + 0,586X<sub>2</sub>. Uji statitistik analisis regresi berganda menunjukkan &nbsp;hasil uji F sebesar 38,427&gt;3,13<sub>, </sub>nilai signifikansi (0,000) &lt; α (0,05). Dengan demikian Ho di tolak dan Ha diterima. &nbsp;&nbsp;Ini berarti bahwa &nbsp;ada pengaruh positif&nbsp; antara motivasi belajar dan kedisiplinan belajar terhadap kemandirian belajar siswa kelas X IPS pada mata pelajaran ekonomi di SMA Negeri 3 Salatiga. Nilai R square sebesar 0,610 atau 61% yang artinya variabel dan kedisiplinan belajar dapat menjelaskan variabel kemandirian belajar sebesar 61% sedangkan sisanya 39% merupakan variabel lain yang tidak di teliti. Berdasarkan hasil penelitian ini disimpulkan bahwa semakin tinggi motivasi belajar dan kedisiplinan belajar maka kemandirian belajar akan semakin baik. Pebelitian ini merekomendasikan agar Kepala Sekolah, dan guru menciptakan situasi kondusif kemandirian belajar dengan t meningkatkan motivasi dan kedisiplinan belajar siswa.</p> <p>&nbsp;</p> Bambang Ismanto ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 160 166 10.24246/j.sw.2018.v34.i2.p160-166 TURNAMEN DALAM PERMAINAN BOY BOYAN MATERI “GREETING, TAKING LEAVE, THANKING AND APOLOGIZING” UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK KELAS VIIE SMP NEGERI 2 MERBAU MATARAM TAHUN 2018 <p>Penelitian&nbsp; ini bertujuan untuk meningkatkan hasil belajar&nbsp; peserta didik kelas VIIE pada materi <em>greeting, taking leave, thanking </em>dan <em>apologizing</em>. Pada kondisi awal, pembelajaran yang dilakukan&nbsp; menggunakan metode ceramah. Pembelajaran membosankan dan kurang merangsang pikiran dan minat peserta didik, banyak yang kurang memperhatikan dan kurang memahami materi yang disampaikan. &nbsp;Hal ini mengakibatkan nilai rata-rata <em>pretest</em>&nbsp; sebesar 59,87 dengan ketuntasan belajar 39,39 %. Berdasarkan kondisi tersebut, maka penulis membuat sebuah inovasi pembelajaran dengan menggunakan model pembelajaran ‘turnamen dalam permainan tradisional boy boyan’ agar materi lebih mudah dipahami.&nbsp; Teknik pengumpulan datanya menggunakan tes dan non tes. &nbsp;Tes untuk mengukur hasil belajar dan tingkat pemahaman peserta didik, non tes untuk mengukur&nbsp; validasi alat peraga atau media dan materi yang dipelajari, respon peserta didik terhadap pembelajaran yang telah dilakukan, kualitas guru dalam pembelajaran dan&nbsp; validasi&nbsp; instrumen tes. Instrumen tes berupa soal pertanyaan dan non tes berupa angket atau kuesioner.&nbsp; Data hasil tes ditabulasikan dalam persentase&nbsp; dianalisis dengan&nbsp; deskriptif komparatif. Turnamen dalam permainan tradisional boy boyan&nbsp; diaplikasikan pada peserta didik kelas VIIE SMP Negeri 2 Merbau Mataram Semester Ganjil Tahun Pelajaran 2018/2019 berjumlah 33 orang, terdiri dari 17 orang laki-laki dan 16 orang perempuan.&nbsp; Hasil aplikasi menunjukkan bahwa nilai rata-rata hasil belajar&nbsp; sebesar 74,93 dengan&nbsp; ketuntasan belajar&nbsp; 62,50%, berarti terjadi peningkatan nilai rata-rata sebesar 37,50 dan ketuntasan belajar 23,11%. Berdasarkan hasil analisis disimpulkan bahwa Turnamen dalam permainan tradisional boy boyan&nbsp; dapat meningkatkan&nbsp; hasil belajar peserta didik kelas VIIE SMP Negeri 2 Merbau Mataram semester ganjil tahun pelajaran 2018/2019.&nbsp;</p> Sumiyati Sumiyati ##submission.copyrightStatement## 2019-02-14 2019-02-14 34 2 167 175 10.24246/j.sw.2018.v34.i2.p167-175